Full UX Design Process - Digital Nomads App
Mobile app that connects like-minded professionals and helps them find ideal workspaces.

Sun Jun 04 2023

UX/UI
Wireframe
User Interviews
Prototype Testing
Mobile App
Android
Image of Full UX Design Process - Digital Nomads App

TheChallenge

After the COVID-19 pandemic, the number of remote workers increased dramatically, yet digital nomads continued to face significant challenges.

13.5%

EU workforce working remotely by 2021 (doubled from 2019)

2

Key pain points identified: finding workspaces and meeting peers

How might we create a solution that addresses both professional and social needs of digital nomads?

Digital nomads working in a coffee shop

TheSolution

A mobile application that helps digital nomads find ideal workspaces and connect with like-minded professionals.

Workspace Discovery

Find ideal workspaces based on personalized preferences

Community Building

Connect with like-minded professionals in your area

Meetup Organization

Schedule and join in-person professional gatherings

Workspace Reviews

Community ratings on WiFi, noise levels, and amenities

User testing session for the Digital Nomads app

User testing session with participants in Madrid

MyRole

As the User Researcher & UX Engineer, I led the entire user-centered design process.

1

User Research

Semi-structured interviews, observations, and data analysis

2

UX Design

User journeys, task flows, and paper prototypes

3

Hi-Fi Development

Android implementation and usability testing

ResearchProcess

User journey map for digital nomads

9 Participants

Recruited at Starbucks Madrid, representing diverse digital nomad profiles

24 Questions

Semi-structured interview format exploring needs and frustrations

3 User Profiles

Students, freelancers, and corporate employees with unique needs

Lo-FiPrototyping

We developed two distinct paper prototypes to test different interaction approaches with users.

Menu-Based Prototype

Traditional form-based interface with structured navigation

Direct Manipulation Prototype

Interactive map-based interface with gesture controls

Testing Methodology

  • 15 participants using "thinking aloud" method
  • Metrics: task time, click count, error rate
  • SUS questionnaire for satisfaction assessment

TestingResults

SUS scores comparison chart

Direct Manipulation

78.4

SUS Score - Good Usability

Key Finding

Map-based interface resulted in 24% faster task completion on average

Hi-FiPrototype

AndroidImplementation

16 Participants

Testing with real users at Starbucks Madrid, representing all three user profiles

Metrics Collected

Task time, click count, error rate, SUS score, and UEQ results

Key Tasks

Finding ideal workspace and connecting with other digital nomads

Results&Impact

Validated Design Solution

  • Final SUS score of 83.6 (excellent usability)
  • UEQ showed highest ratings in efficiency and attractiveness
  • 91% of participants successfully completed all tasks
  • User research confirmed the need for location-based nomad community

Key UX Improvements

  • Map-first interface with context-aware filters
  • Quick-access community features for spontaneous meetups
  • Simplified onboarding with progressive disclosure
  • Improved information architecture based on card sorting

KeyLearnings

1
User-Centered Process

Value of systematic research-first approach with continuous validation

2
Data-Based Decisions

Importance of both qualitative and quantitative metrics in evaluation

3
Rapid Prototyping

Testing multiple concepts early saves development time and resources

4
Iterative Design

Validation at each stage prevents costly changes later in development

Let'sdiscussUXProcess

I'm passionate about creating products that solve real user problems through systematic research and thoughtful design. Would love to discuss my approach to UX design or answer any questions about this project.

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